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Anime d20 — System Reference Document v1.0

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Chapter 4: Races

Step 4: Select Race

At this stage in the creation process you should select a race as outlined in the PHB, paying the appropriate Character Point cost as listed in Table 4-1 (using the discretionary Character Points granted in Step 1). With your GM’s permission, you may design your own racial package and pay the appropriate cost out of your starting Character Points. Included herein is a Character Point break down of the races found in the PHB, as well as for an artificial construct (such as the Giant Robot class).

Racial Cost Determination

When the special abilities were being assigned Points, each talent was examined closely. If the ability had a direct comparison to an Attribute in Anime d20, that value was used (for example, 4 Skill Points are worth 1 Point; acute vision is worth 1 Point; +1 to a Will save is worth 1 Point; etc.). Other abilities were modified depending on whether it was applicable in a wide variety of situations, or only useful in limited circumstances. Occasionally, an ability was valued at a half Point (if its utility seemed to be worth less than a full Point), and sometimes the final total was rounded appropriately. The Game Master may alter the Point cost assigned to each race as desired. See the PHB for more information about racial abilities.

In Anime d20, the default race for a character is human (normally worth 6 Character Points). Consequently, the final number of Character Points assigned to a race equals the calculated value minus 6. This adjustment means being a human is “free;” no Points must be assigned for this race. Other races are adjusted accordingly. As a result, half-orc characters have 5 Character Points return to them to compensate for their lack of abilities (when compared to humans and other races

Table 4-1: Race Costs
Artificial Construct Point Cost
Base movement 0
No Constitution 0
Immune to poison, sleep, paralysis, stun 4
Immune to disease, death, necromantic effects 3
Cannot heal (must be repaired) -4
Not subject to critical hits or subdual damage 2
Not subject to Ability damage, Ability drain, or energy drain 2
Automatic Fortitude saves unless effect can target objects 3
Total Value 10
Final Cost 4

Dwarf Point Cost
Slow movement -1
+2 Constitution 1
-2 Charisma -1
Darkvision 1
Stonecunning 1
+2 save vs. poison 1
+2 save vs. spells 2
+1 attack vs. orcs/goblinoids 1
+4 dodge defence vs. giants 1
+2 Appraise Skill checks 0.5
+2 Craft Skill checks 0.5
Total Value 7
Final Cost 1

Elf Point Cost
Base movement 0
+2 Dexterity 1
-2 Constitution -1
Immunity to magical sleep spells 1
+2 save vs. enchantment 1
Low-light vision 1
+2 Listen, Search, and Spot Skill checks 1.5
Detect secret doors 1
Total Value 6
Final Cost 0

Gnome Point Cost
Base movement 0
+2 Constitution 1
-2 Strength -1
Low-light vision 1
+2 save vs. illusions 1
+1 attack vs. kobolds/goblinoids 1
+4 dodge defence vs. giants 1
+2 Listen Skill checks 0.5
+2 Alchemy Skill checks 0.5
Free 0th Level spells (cantrips) 1
Total Value 6
Final Cost 0

Half-Elf Point Cost
Base movement 0
Immunity to sleep 1
+2 save vs. enchantment 1
Low-light vision 1
+1 Listen, Search, and Spot Skill checks 0.5
Elven blood 1
Any favoured class (when multiclassing) 1
Total Value 6
Final Cost 0

Half-Orc Point Cost
Base movement 0
+2 Strength 1
-2 Intelligence -1
-2 Charisma -1
Darkvision 1
Orc blood 1
Total Value 1
Final Cost -5

Halfling Point Cost
Base movement 0
+2 Dexterity 1
-2 Strength -1
+2 Climb, Jump, and Move Silently Skill checks 1
+1 all saving throws 3
+2 save vs. fear 1
+1 attack with thrown weapons 1
+2 Listen Skill checks 0.5
Total Value 7
Final Cost 1

Human Point Cost
Base movement 0
+1 Feat at 1st Level 2
+4 Skill Points at 1st Level 1
+1 Skill Point each Level 2
Any favoured class (when multiclassing) 1
Total Value 6
Final Cost 0

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